Following a vision of global harmony thanks to Pokémon Go, there's no question that the creature-catching series is about as mainstream gaming titles in existence. Pikachu is just as famous as Disney's mascot, if not more so. The ongoing excitement surrounding card prices ensures almost daily Pokemon news stories. It would be difficult to find a Pokémon game that didn't sell at least a couple million units. Even, fan-made Pokémon games go viral annually.
Yet despite that pervasiveness and popularity, there are still Pokémon games that remain overlooked. These are titles that didn't get their fair shake, or were buried under the hype of the mainline series. They're Pokémon games stuck on ill-fated consoles or services, or were pioneering attempts onto new mediums. They're often also Pokémon games that might have blossomed if they had received follow-ups or modern remakes. Considering these factors, this list will not be yet another recommendation for Pokemon Conquest or the Pokemon Mystery Dungeon series. We're pulling an Excadrill.
Nevertheless, you may already know about these Pokémon games. So, before rearranging your glasses and typing 'Well,' let us just agree that these are Pokémon games for people with refined tastes, agreed?
Pokémon Ranch: The Cozy Forerunner
Too many Pokémon games focus on the combat aspect of the series, and not nearly enough of them focus on the ordinary realities that would come with owning a pet. Admittedly, there are small features like these in modern games—you can play with your monsters in bases. But I am longing for a Pokémon game more in the vein of Nintendogs or The Sims.
My Pokemon Ranch (2008) for the Nintendo Wii isn't it. The digital-only title is most accurately viewed as the antecedent to Pokémon Home; that is, as a repository to store monsters from various titles. Reviews from its release noted Ranch was a bad if not truly ugly game. It's not my goal to argue against these claims, but it compels me to say Ranch might be the closest we've ever gotten to a everyday life Pokémon game.
True to its title, the game takes place on a farm where your personal Miis—get this—simply hang out with your pals. The interactions with Pokémon were basic, and a significant part of the appeal was watching what your monsters might do when not forced into battle. In a just world, Pokémon Ranch would have been the start of a wonderful franchise built on the simple pleasures of coexisting with a small creature. However, because The Pokémon Company can charge a subscription for Pokémon Home now, I'm guessing we will never see a Pokémon Ranch game realized to its fullest potential. I'd say 'save us, Pokémon Pokopia!' but it's also known that the upcoming Switch exclusive is as much a puzzler as it is a life sim.
Ranch came out long before Stardew Valley sparked the lasting craze of comfort gaming. It was before the rise of passive games, and the video playthrough popularization of watching games you aren't actively controlling. Many never realized that Ranch's proposal to watch your creatures as much as you play with them didn't mask a lack of substance. In truth, Ranch's attention to detail was so remarkable, there's a Twitch stream dedicated to broadcasting the game 24/7. The streamer who runs the channel maintains that, after nearly two decades of playing the game, he still has not seen everything that is in it. Justice for Pokémon Ranch: nobody knew what to do with you in 2008.
Pokémon Duel: The Strategic Tabletop Game Lost
Did you know that Pokémon once had an official tabletop game with miniatures? Pokemon Duel was the 2016 effort to digitize the tabletop experience in a more approachable format. Duel was also, unfortunately, one of Pokémon's first forays into the world of freemium mobile gaming. Duel had the hallmarks of a gacha title where players could spend for advantage—and there was incentive to do so, given the lengthy grind for new pieces.
All of these questionable mechanics obfuscated a tragic reality: Pokémon Duel was an excellent tactical game with Duel today. "Words cannot describe how much I adored and miss this game," a YouTube comment states, years after Duel's servers were shut down. "Honestly I think this game was better than TCG Pocket in terms of complexity, approachability, design, and features in general," a user declared. "I am convinced if it came out now people would be playing it more than GO and Pocket together."
Unfortunately, Duel's initial launch was plagued with connectivity problems. Technical problems, alongside Duel's scummy business model, gave people few incentives to come back. Should a revival occur, The Pokémon Company decided to revive this franchise, I'm still not certain things would play out differently. The unique game board made for a great strategic challenge for the few folks who played Duel, but that playing field is also a intimidating eyesore.
Pokemon: Magikarp Jump: The Whimsical Gem
Man, why don't more Pokémon games loosen up a little and have some fun? Magikarp Jump (2017) was a rare instance of The Pokémon Company giving its blessing a game with a premise so absurd, it was bordering on shitpost. And when we're dealing with a franchise where trainers venture forth with a team of ineffective monsters who simply cannot do anything, it's surprising we don't have more Pokémon games that poke fun at themselves.
Within Magikarp Jump, the player is tasked with breeding the best possible version of the infamous fish. I'm not talking about a Magikarp that can win battles. These are 'karp raised to enter competitions to see who can flop the highest. I'm not a fan is how Magikarp Jump, like many mobile games, requires the player to pause before they can improve their Magikarp further. But it is clear throughout the experience that Select Button loved and understood the community love around Magikarp.
Nowhere was this more evident than in Jump's brutal random events, where your Magikarp was as likely to raise its stats as it was to get snatched by a Pidgeotto. Beyond the great writing, Magikarp Jump also tried out other things I wish the core series would do, like offering a diverse range of the same type of monster. It's understood it's not feasible for any Pokémon game to have dozens of variations for a compendium of over a thousand creatures, as Magikarp Jump does... but we can hope.
Magikarp Jump was not a especially complex or profound game, but the seeds of brilliance were there. Witty events with outrageous outcomes that forever alter how you can raise a pet also describe the excellent Mewgenics. And I'm just saying: Mewgenics will likely be in the running when Game of the Year season arrives.
With numerous mainline entries and spin-offs, it's probable that I omitted that particular Pokémon game you absolutely adore but contend that too few people played. I know that some people look back on games like Pokémon Ranger or Pokémon Pinball fondly notwithstanding argu